something soon
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RPG engine
Currently A WIP "engine" built with C++/SFML. What it amounts to, is a pile of spaghetti code that mangages things like gamestates, animation, and tilemapping for me.
Eventually I would like to use it as a foundation for other 2D games. One wonders why not just use gamemaker, to that I don't know.
Hi, welcome to my shitty devblog.
I use this site to detail the shitty projects I work on, and usually drop.
My inspirations for games comes from GBA/GameCube era games, mostly nintendo stuff like LoZ, Harvest Moon, Animal Crossing.
I mostly work in C++ because I have autism and I'm a masochist.
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